#define _CRT_SECURE_NO_DEPRECATE #include #include #include #include #include #include #include #include #include using namespace std; #define INF 0x3f3f3f3f typedef long long ll; const int N_MAX = 100000 + 5,M_MAX=1000+5,a_MAX=1000+1,b_MAX=10+5; int n, m; struct mons { int a, b; mons(int a=0,int b=0):a(a),b(b) {} }monster[N_MAX]; int k[M_MAX], p[M_MAX]; int dp[a_MAX][b_MAX];//血量为i防御为j的怪兽需要花费的最少晶石数量 void complete_bag(int k,int p) { for (int b = 0; b <=10;b++) { if (b >= p)continue; int d = p - b;//造成的伤害 //血量低于伤害时 for (int a = 1; a <= d; a++) { dp[a][b] = min(dp[a][b],k); } //血量高于伤害时 for (int a = d + 1; a <= 1000;a++) { dp[a][b] = min(dp[a][b],dp[a-d][b]+k);//!!! } } } int main() { while (scanf("%d%d",&n,&m)!=EOF) { bool flag = 1; int best_b=0; for (int i = 0; i < n;i++) { scanf("%d%d",&monster[i].a,&monster[i].b); best_b = max(best_b, monster[i].b); } for (int i = 0; i < m;i++) { scanf("%d%d",&k[i],&p[i]); if (best_b < p[i])flag = 0; } if (flag) { printf("-1\n"); continue; } for (int i = 0; i <= 1000;i++) { for (int j = 0; j <= 10;j++) { if (i == 0)dp[i][j] = 0; else dp[i][j] = INF; } } for (int i = 0; i < m;i++) {//一共m种技能 complete_bag(k[i], p[i]); } ll res = 0; for (int i = 0; i < n;i++) { res += dp[monster[i].a][monster[i].b]; } printf("%lld\n",res); } return 0; }